Gamified communication with communities for enhanced protection outcomes
Challenge
The scattered distribution of displaced people, along with restrictions on humanitarian organizations, connectivity, and online platforms, make it challenging for UNHCR to share vital information that can easily be consumed by users in Iran. This, in turn, hinders the protection and empowerment of refugees.
Solution
Enhancing discoverability and accessibility of information by incorporating gamification mechanics into non-game settings – such as websites, online communities, local platforms, networks or information sharing activities – to facilitate greater engagement with content essential for forcibly displaced people.
Impact
The project will strengthen information sharing for improved protection outcomes, with the direct engagement of more than 600 refugees and asylum-seekers, and the potential to benefit a wider public audience.
Project impact
Other information
Four Afghan scholars with backgrounds in graphic design and computer science were connected to a partner company, supporting the project and providing community input.